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Thus we decided to work on a final update for Train Fever! Nevertheless we feel the necessity to show our appreciation to our loyal players. As a consequence, more than a year after the release, we have to concentrate our efforts on our next game. Finding a good balance between investing time (and therefore money) and maintaining a healthy business is challenging. No matter what we would like to do, we have to consider the financial aspect of the development. With so many people still playing, the list grows constantly and a game like Train Fever will never be truly complete. There is a long list of features which could further enrich Train Fever. Let us say a big “Thank you!” for a great 2015! We would like to bring the holiday spirit to Train Fever and present you with a little gift in the form of two announcements about our current and our next game.
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In return we received a lot of positive, interesting and valuable feedback! It’s time to conclude the series and start looking forward again. Posted in Uncategorized Update announcement and Happy Holidays!ĭuring the last couple of weeks, in our blog series “Behind the scenes”, we gave you insight into various topics developers usually don’t talk about. We hope you enjoy this final update and we very much look forward to see even more great contributions from the modding scene.Īt the moment we are working very hard here at Urban Games and we look forward to soon share some very exciting news with you. Without all the suggestions and testing effort contributed by the community, Train Fever would not be where it is today. Let us express a big thank you to all players, modders, testers and fans. We put as much effort as possible into this build and we did our best to consider as many wishes and suggestions as possible.
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More information on how to use height maps and an example map can be found in the release hints. Please find the complete list in the release notes.

There is also a long list of various small improvements and bug fixes. Our volunteers from the community put much effort into improving the translations and Swedish was added as a completely new language. The modding possibilities have been significantly widened, giving content creators more control over how the game behaves and looks. We also optimized city development resulting in an increased performance and reduced lags at the end of months. Industries grow twice as fast than before and decline much slower, making them less sensitive to fluctuations in the transport network. Trains behave more predictable when changes are made to the track and stations. In addition to these new features, based on the feedback of players many improvements have been made: Heightmaps from grayscale images can now be imported. In combination with the possibility to include predefined seeds, this allows for creating various challenging and diverse scenarios. With the new option to use height maps for generating landscapes, player are now able to create truly realistic and beautiful sceneries.

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Because we have observed that the modding community wants to snap assets to tracks, we have also implemented track-aligned assets.Ī new tool allows for placing both track-aligned and free assets. The newest build introduces catenary for electric trams.Ī very flexible and highly modable asset placement tool opens a wide range of new possibilities to polish and decorate maps with any objects. Next to presenting a visual eye catcher, catenaries are also an optional new gameplay element.
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Players can now upgrade streets with electric tram tracks. Trams finally get their long awaited catenaries. This update introduces three widely requested features and also aims to further enhance the gameplay, usability, as well as performance. We are very happy that today the newest build 7554 was released. Please find the complete release notes here and the release hints here.

Also the compatibility with integrated Intel GPUs was highly improved. Update February 25, 2016: Today we released the build 7753 which improves on the previous build 7554 by adding an option allowing to adjust the growth behavior of towns.
